The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.78
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.65
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
6-foot-1, 175-pound athletic frame. At the plate, Vail clocked an exit velocity of 86 mph. Started in an athletic stance then used a controlled stride. Had some bat speed. Found lots of barrels with some loud contacts. Gap to gap approach. In the outfield, his best throws to the infield topped out at 85 mph; had smooth footwork and sure hands. Decent accuracy to the bag, used a quick arm action and a high ¾ slot. The athletic recruit showcased his speed with a sub-seven 60 time of 6.65. On the mound, sat with his fastball at 81-83 mph and topped out at 84 mph; showed sinking action and in the zone command. His 11/5 curveball (69-70) had command around the zone and tight action.
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6-foot-1, 175-pound athletic frame. At the plate, Vail clocked an exit velocity of 86 mph. Started in an athletic stance then used a controlled stride. Had some bat speed. Found lots of barrels with some loud contacts. Gap to gap approach. In the outfield, his best throws to the infield topped out at 85 mph; had smooth footwork and sure hands. Decent accuracy to the bag, used a quick arm action and a high ¾ slot. The athletic recruit showcased his speed with a sub-seven 60 time of 6.65. On the mound, sat with his fastball at 81-83 mph and topped out at 84 mph; showed sinking action and in the zone command. His 11/5 curveball (69-70) had command around the zone and tight action.