The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
78.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.31
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
We got an updated look at 2026 graduate Justice Dahling out of the Mid-Island Pirates program. Standing 6-foot, 165-pounds, he's taken strides since we saw him at the Lower Mainland Fall Open ID. At the plate he starts from an upright, open stance, keeping his hands level with his ears. His backside gets a bit stuck through his swing, but he does a good job of elevating when he gets his hands extended. He reached a peak exit velocity of 81.8 mph and max carry distance of 285 feet. On the mound he's shown good progress, jumping a few ticks with his fastball, living 72-75 mph. Dahling also mixed in a curveball/slider combo in the low-to-mid 60s, capping off his repertoire with 65 mph changeup. With time on his side, Dahling has gotten better, and will continue to do so as he gets bigger and stronger.
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We got an updated look at 2026 graduate Justice Dahling out of the Mid-Island Pirates program. Standing 6-foot, 165-pounds, he's taken strides since we saw him at the Lower Mainland Fall Open ID. At the plate he starts from an upright, open stance, keeping his hands level with his ears. His backside gets a bit stuck through his swing, but he does a good job of elevating when he gets his hands extended. He reached a peak exit velocity of 81.8 mph and max carry distance of 285 feet. On the mound he's shown good progress, jumping a few ticks with his fastball, living 72-75 mph. Dahling also mixed in a curveball/slider combo in the low-to-mid 60s, capping off his repertoire with 65 mph changeup. With time on his side, Dahling has gotten better, and will continue to do so as he gets bigger and stronger.