A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.72
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.99
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.18
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.68
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.94
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.17
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Jared Terhune, Model High (GA), 2025 Positional Profile: SS/RHP Body: 6-2, 160-pounds. Hit: RHH. Balanced setup, hands by ear. Gap to gap approach, good bat to ball skill. 63.1 mph bat speed with 12 G's of rotational acceleration. Power: 87 max exit velocity, averaged 80.3 mph. 313' max distance. Arm: RH. INF-81 mph. Whippy arm action, 3/4 slot, clean release Defense: Stays in legs, smooth transfer, works through the ball ATH: 7.18 runner in the 60. 1.72 and 3.99 in the 10 and 30 yard splits. 25.80 max vertical.
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Positional Profile: SS/RHP
Body: 6-2, 160-pounds.
Hit: RHH. Balanced setup, hands by ear. Gap to gap approach, good bat to ball skill. 63.1 mph bat speed with 12 G's of rotational acceleration.
Power: 87 max exit velocity, averaged 80.3 mph. 313' max distance.
Arm: RH. INF-81 mph. Whippy arm action, 3/4 slot, clean release
Defense: Stays in legs, smooth transfer, works through the ball
ATH: 7.18 runner in the 60. 1.72 and 3.99 in the 10 and 30 yard splits. 25.80 max vertical.