A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Undersized 5-foot-8, 140-pound two-way with some intrigue as both a receiver and pitcher. Behind the plate, shows developing arm strength (69 mph) with 2.32–2.41 pop times and steady hands. Offensively, hits from the right side with a simple stroke that produced an 81 mph max exit velocity (74 avg) with a peak distance of 227’. On the mound, works with a clean arm action, running the fastball up to 76 mph (74–76) at 1953 max spin, complemented by a 67–69 mph curveball (2150 max spin) with depth and a similarly spun slider at the same velocity band. Also a 7.70 runner in the 60.
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