The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.50
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.42
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.79
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.45
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Cole Thompson, Desales (KY), 2025 Positional Profile: RHP/1B Atop arm still on the board in Kentucky Body: 6-4, 220-pounds. XL Strong frame Delivery: High 3/4 tall down mound with effort and intent Arm Action: RH. Long swing FB: T88, 85-88 mph. Shows some run and best when worked in and out T2212, 2088 average rpm. SL: 74-78 mph. Tight with late snap when landed T2293, 2177 average rpm.
6/18/24
Cole Thompson, Desales (KY), 2025 Positional Profile: RHP/1B Atop arm still on the board in Kentucky Body: 6-4, 220-pounds. XL Strong frame Hit: RHH. High hands with a big leg kick takes hands direct to bal with uphill long finish 67.2 mph bat speed with 20 G's of rotational acceleration. Power: 99 max exit velocity, averaged 93.0 mph. 365' max distance. Flashes power with loud contact Arm: RH. High 3/4 Defense: capable and sure
6/21/23
Position: RHP
Body: 6-foot-2, 215-pound. Strong/durable
Pitching: Solid. Drop-and-drive delivery, some effort. High ¾ arm angle, consistent arm speed, loose quick arm action. Athletic balance point, downhill shoulders.
Positional Profile: RHP/1B Atop arm still on the board in Kentucky
Body: 6-4, 220-pounds. XL Strong frame
Delivery: High 3/4 tall down mound with effort and intent
Arm Action: RH. Long swing
FB: T88, 85-88 mph. Shows some run and best when worked in and out T2212, 2088 average rpm.
SL: 74-78 mph. Tight with late snap when landed T2293, 2177 average rpm.
Positional Profile: RHP/1B Atop arm still on the board in Kentucky
Body: 6-4, 220-pounds. XL Strong frame
Hit: RHH. High hands with a big leg kick takes hands direct to bal with uphill long finish 67.2 mph bat speed with 20 G's of rotational acceleration.
Power: 99 max exit velocity, averaged 93.0 mph. 365' max distance. Flashes power with loud contact
Arm: RH. High 3/4
Defense: capable and sure
Position: RHP
Body: 6-foot-2, 215-pound. Strong/durable
Pitching: Solid. Drop-and-drive delivery, some effort. High ¾ arm angle, consistent arm speed, loose quick arm action. Athletic balance point, downhill shoulders.
FB: T88. 86-88 mph. (Max spin 2165;Â Avg 2037). Slight running action.
CB: Gradual action, 11/5 shape. (Max spin 2262; Avg 2061).
SL: 74-78 mph.
Body: 6-foot-75, 215-pound.
Hit: (RHH) Starts in a balanced athletic stance with a controlled load, then uses a quick stride. Present bat speed. High finish, short simple swing.
Power: , average 80.0 mph. 68.6 mph bat speed average. 22.0 mph hand speed average.
Defense:  (IF) Sure hands, consistent footwork, natural exchange. Solid. Fields the ball out front, movements laterally were athletic.
Arm: 82 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.79 (60-yard).
Pitching:  Feel delivery, some effort. High ¾ arm angle, consistent arm speed, loose arm action.
FB: (Max spin 2033;Â Avg 1779). Slight running action.
SL: Some action, 10/4 movement. (Max spin 1908; Avg 1761).