The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.93 - 2.00
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
81.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.75
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.86 - 2.01
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.07
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.88 - 2.03
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
81.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.33
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.02 - 2.11
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.41
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
5.09
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.07 - 2.23
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
72.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.56
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.10 - 2.22
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.56
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.41 - 2.50
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
62.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
67.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.85
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.34
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.04
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.86
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.42
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.02
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSI
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Foster Whisman, Shelby County High Sc (KY), 2025 Positional Profile: C/RHP Body: 6-2, 195-pounds. Physical & Sturdy Delivery: Controlled drop & drive Arm Action: RH. Long 3/4 FB: T88, 87-88 mph. Rise & Run T2336, 2264 average rpm. CB: 73-74 mph. 12/6 shape T2454, 2392 average rpm. SL: 79-79 mph. Sweeper action T2455, 2448 average rpm. CH: 80-81 mph. Dive & Fade T1622, 1423 average rpm. ATH: 17.90 max vertical.
2/08/25
Foster Whisman, Shelby County High Sc (KY), 2025 Positional Profile: C/RHP Body: 6-2, 195-pounds. Physical & Sturdy Hit: RHH. Strong base, has a simple stride. Physical & Controls hands well Gets in the zone early, and has a level path 69.3 mph bat speed with 16 G's of rotational acceleration. Power: 94 max exit velocity, averaged 88.2 mph. 306' max distance. Short to ball, & has peaks of power to all parts of the field Arm: RH. C-81 mph. Short OTT Defense: 1.93-2.00 pop times. Smooth transfer, & soft hands. Works well around the ball ATH: 17.90 max vertical.
10/20/24
+ A former Future Gamer out of Kentucky, Whisman showed off big arm strength from the crouch that also translates to the bump. Standing at a sturdy, 6-foot-2, 195 pounds, Whisman reached 80 mph from the crouch, translating to pops ranging from 1.86 to 2.01, and also hopped on the bump to pitch at 85-87 with an above average breaking ball. Offensively, the primary backstop showed off the ability to compress and backspin the baseball with a more-direct path that allows him to leverage the ball at the front of the zone.
Position: C/RHP
Body: 6’2” 195lbs
Hitting: Calm load before a strong drive and controlled direction through the zone with great hands. Good bat to ball skills and finds the barrel well. 92 exit velocity, 72.4 bat speed and 23.2 hand speed.
Defense: Smooth and fluid catch and throw, 1.88-2.01 pop time with 81mph velocity
Pitching: Steady delivery, under control with good extension down the mound and a loose arm Fastball: 85-88 spin rate north of 2300
Curveball: 70-73
Slider: 77-80 with sink Changeup: 79-81
Comments: One of the top uncommitted names in Kentucky, as well as being the top ranked uncommitted catcher in the 2025 class. Effortless power at the plate and balanced strength on the mound make Whisman a legit two-way player that can compete at the next level. The Future Games alum is aiming to continue to be a staple in the Shelby County lineup during his senior year, having a big impact in the box, on the mound and behind the plate.
Hit: (RHH) Projectable. Began in a balanced tall stance with a rhythmic load, then used a short stride. Developing bat speed. Good extension on his finish, uphill swing. Aggressive approach.
Power: 83 mph exit velocity, average 75.99 mph. 64.27 mph bat speed average. 19.62 mph hand speed average.
Positional Profile: C/RHP
Body: 6-2, 195-pounds. Physical & Sturdy
Delivery: Controlled drop & drive
Arm Action: RH. Long 3/4
FB: T88, 87-88 mph. Rise & Run T2336, 2264 average rpm.
CB: 73-74 mph. 12/6 shape T2454, 2392 average rpm.
SL: 79-79 mph. Sweeper action T2455, 2448 average rpm.
CH: 80-81 mph. Dive & Fade T1622, 1423 average rpm.
ATH: 17.90 max vertical.
Positional Profile: C/RHP
Body: 6-2, 195-pounds. Physical & Sturdy
Hit: RHH. Strong base, has a simple stride. Physical & Controls hands well Gets in the zone early, and has a level path 69.3 mph bat speed with 16 G's of rotational acceleration.
Power: 94 max exit velocity, averaged 88.2 mph. 306' max distance. Short to ball, & has peaks of power to all parts of the field
Arm: RH. C-81 mph. Short OTT
Defense: 1.93-2.00 pop times. Smooth transfer, & soft hands. Works well around the ball
ATH: 17.90 max vertical.
+ A former Future Gamer out of Kentucky, Whisman showed off big arm strength from the crouch that also translates to the bump. Standing at a sturdy, 6-foot-2, 195 pounds, Whisman reached 80 mph from the crouch, translating to pops ranging from 1.86 to 2.01, and also hopped on the bump to pitch at 85-87 with an above average breaking ball. Offensively, the primary backstop showed off the ability to compress and backspin the baseball with a more-direct path that allows him to leverage the ball at the front of the zone.
Position: C/RHP
Body: 6’2” 195lbs
Hitting: Calm load before a strong drive and controlled direction through the zone with great hands. Good bat to ball skills and finds the barrel well. 92 exit velocity, 72.4 bat speed and 23.2 hand speed.
Defense: Smooth and fluid catch and throw, 1.88-2.01 pop time with 81mph velocity
Pitching: Steady delivery, under control with good extension down the mound and a loose arm
Fastball: 85-88 spin rate north of 2300
Curveball: 70-73
Slider: 77-80 with sink
Changeup: 79-81
Comments: One of the top uncommitted names in Kentucky, as well as being the top ranked uncommitted catcher in the 2025 class. Effortless power at the plate and balanced strength on the mound make Whisman a legit two-way player that can compete at the next level. The Future Games alum is aiming to continue to be a staple in the Shelby County lineup during his senior year, having a big impact in the box, on the mound and behind the plate.
Body: 6-foot, 185-pound physical projectable frame.
Hit: (RHH) Projectable. Began in a balanced tall stance with a rhythmic load, then used a short stride. Developing bat speed. Good extension on his finish, uphill swing. Aggressive approach.
Power: 83 mph exit velocity, average 75.99 mph. 64.27 mph bat speed average. 19.62 mph hand speed average.
Defense: (C) 2.19-2.23 pop times. Soft developing hands, developing footwork, twitchy developing exchange. Projectable. Calm setup.
Arm: 79 mph infield velocity. 71 mph catcher velocity. Longer arm action, high ¾ slot.
Speed: 8.41 (60-yard).
Pitching: Projectable. Drop-and-drive delivery, easy effort. High ¾ arm angle, developing arm speed, loose arm action. Tall athletic balance point, downhill shoulders, lands soft, upright finish.
FB: T81. 78-80 mph. (Max spin 2109; Avg 2050). Decent accuracy, running action, hard movement.
CB: 63-64 mph. Decent control, gradual action, 11/5 shape. (Max spin 1937; Avg 1904).