The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.30
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: RHP/1B
Body: 6-2, 165-pounds. Twitchy w/ lean & Athletic build
Delivery: Lean & Athletic w/ smooth rhythm
Arm Action: RH. Long OTT
FB: T87, 85-86 mph. Cut action T2282, 2183 average rpm.
CB: 71-73 mph. 11/5 Shape T2329, 2294 average rpm.
CUT: 85-85 mph.
Positional Profile: RHP/1B
Body: 6-2, 165-pounds. Twitchy w/ lean & Athletic build
Hit: RHH
Arm: RH.
Defense: 0.00-0.00 pop times.
Positional Profile: RHP/1B
Body: 6-2, 165-pounds. tall and lean build.
Delivery: Staggered, & Tall
Arm Action: RH. High 3/4
FB: T90, 88-89 mph. Natural rise T2389, 2279 average rpm.
CB: 73-74 mph. Sharp & late break T2575, 2505 average rpm.
CH: 80-82 mph. Slight fade, stays up T1875, 1767 average rpm.
CUT: 78-80 mph. slight downhill action