The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.35
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.60
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.84
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.28
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.78
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.76
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.07
RSI
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Masani is a two-way prospect in the ‘26 class that put together a solid day at our event. Steps in the box at 6-foot, 166-pounds and swings it well from the right-side. Syncs up well, provides a short-compact stroke that generated a maximum exit velocity of 94.5 mph, and a peak distance of 341 feet. He is a clean mover on the mound providing a long and loose arm action. He will look to play a pivotal role in his team’s success this summer.
10/01/24
Masani was one of the top 2026s at the event and is another prospect who showed well as a two-way at the event. The 5-foot-11, 160-pound right-hander got started on the mound where he sat 78-79 T80 from a long-arm action and was able to repeat delivery well. Masani worked with a pair of breaking balls, a slider at 68-70mph and curveball at 63-65mph. During BP, Masani found the barrel often and uses a middle-of-the-field approach that allowed him to generate a peak exit velocity of 90mph and distance of 303ft. He also ran a 7.35 60-yard dash and was up to 78mph across the diamond. Masani has developed well, especially on the mound, since we saw him early on in 2024.
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Masani was one of the top 2026s at the event and is another prospect who showed well as a two-way at the event. The 5-foot-11, 160-pound right-hander got started on the mound where he sat 78-79 T80 from a long-arm action and was able to repeat delivery well. Masani worked with a pair of breaking balls, a slider at 68-70mph and curveball at 63-65mph. During BP, Masani found the barrel often and uses a middle-of-the-field approach that allowed him to generate a peak exit velocity of 90mph and distance of 303ft. He also ran a 7.35 60-yard dash and was up to 78mph across the diamond. Masani has developed well, especially on the mound, since we saw him early on in 2024.