The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.19
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
91.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
14.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.37
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.41
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.82
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.71
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.99
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.19
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
67.89
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
70.76
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 5-10, 185 pounds; Muscular, proportional build. 7.37 runner in the 60. Offensively: RHH. Open setup, with feet shoulder width apart; upright bat position. Short take back with the hands with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a one-handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 93 MPH via Trackman. Showed a high on-plane efficiency. Defensively: Starts with a balanced setup; uses prep step while utilizing a quick first step. Hands are off to the side with a clean transfer. Moderate arm circle from a high 3/4 arm slot. OF - 87 MPH. Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while stabbing downward; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 84 MPH, while sitting 81-84 MPH; commands both sides. CB: 65-69 MPH; late action. SL: 65-69 MPH; tilting break. CH: 72-73 MPH; fading action. A/AVG spin rates on breaking pitches.
6/12/22
Physical: Strong, durable 5-foot-9, 170lb frame; 7.41 runner in the 60-yard dash.
Offensively: RHH. Balanced, shoulder-width stance, as the hands begin from a lower start. Utilized an up/down leg lift stride, initiating the swing through an uphill path with quick burst at the trigger. Recorded T91 mph bat-exit velocity towards a higher one handed finish on the backside. Lofty approach that found distance to LCF gap (328 feet).
Defensively: The outfielder played behind the ball with taller posture and chopped footwork. Fielded off his left side and rounded at times, setting the body up in space for good positioning. Notched 78 mph arm-strength that carries to the mound.
Pitching: RHP - Faster pace in the delivery starting off middle of the rubber; balanced stack that shows hip-coil and repeats at footstrike. FB landed 75-77, T79 mph with a 43% zone rate. Mixed 64-67 mph CB with two-plane shape and feel to spin (2400rpms+). Small-fading 69-71 mph CH too.
2/19/22
Physical: 5-foot-9, 165 pounds; Average, proportional build. 7.49 runner in the 60. Offensively: RHH. Even setup, with feet shoulder width apart; upright bat position. Drops hands on the way back with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a one-handed finish. with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with an upright /tall setup; uses prep hop while sitting back. Hands are underneath the body with a delay in transfer. Moderate arm circle from a high 3/4 arm slot. OF - 77 MPH. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Upright with finish. FB: Peak velo of 81 MPH, while sitting 75-79 MPH. CB: 60-62 MPH. SL: 64-65 MPH. CH: 64-66 MPH.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-10, 185 pounds; Muscular, proportional build. 7.37 runner in the 60.
Offensively: RHH. Open setup, with feet shoulder width apart; upright bat position. Short take back with the hands with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a one-handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 93 MPH via Trackman. Showed a high on-plane efficiency.
Defensively: Starts with a balanced setup; uses prep step while utilizing a quick first step. Hands are off to the side with a clean transfer. Moderate arm circle from a high 3/4 arm slot. OF - 87 MPH.
Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while stabbing downward; standard 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 84 MPH, while sitting 81-84 MPH; commands both sides. CB: 65-69 MPH; late action. SL: 65-69 MPH; tilting break. CH: 72-73 MPH; fading action. A/AVG spin rates on breaking pitches.
Physical: Strong, durable 5-foot-9, 170lb frame; 7.41 runner in the 60-yard dash.
Offensively: RHH. Balanced, shoulder-width stance, as the hands begin from a lower start. Utilized an up/down leg lift stride, initiating the swing through an uphill path with quick burst at the trigger. Recorded T91 mph bat-exit velocity towards a higher one handed finish on the backside. Lofty approach that found distance to LCF gap (328 feet).
Defensively: The outfielder played behind the ball with taller posture and chopped footwork. Fielded off his left side and rounded at times, setting the body up in space for good positioning. Notched 78 mph arm-strength that carries to the mound.
Pitching: RHP - Faster pace in the delivery starting off middle of the rubber; balanced stack that shows hip-coil and repeats at footstrike. FB landed 75-77, T79 mph with a 43% zone rate. Mixed 64-67 mph CB with two-plane shape and feel to spin (2400rpms+). Small-fading 69-71 mph CH too.
Physical: 5-foot-9, 165 pounds; Average, proportional build. 7.49 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; upright bat position. Drops hands on the way back with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a compact swing path with a one-handed finish. with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with an upright /tall setup; uses prep hop while sitting back. Hands are underneath the body with a delay in transfer. Moderate arm circle from a high 3/4 arm slot. OF - 77 MPH.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Moderate arm swing while arm stays in line with 2B; high 3/4 slot. Upright with finish. FB: Peak velo of 81 MPH, while sitting 75-79 MPH. CB: 60-62 MPH. SL: 64-65 MPH. CH: 64-66 MPH.