A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Brayden Hansen, Lehi (UT), 2026 Positional Profile: RHP One of the arms in the state, that's jumped in all areas and has put himself squarely on the map for this fall's West Coast Games. Body: 6-4, 169-pounds. Tall and skinny with a XL frame to add size, weight and strength at maturity Delivery: High kick to a compact tall delivery. Breaks over the rubber and shows quality timing to his CB and it shows with the eye test and data. Arm Action: RH. Loose whippy quick arm with a fast accelerated arm through a HTQ slot with solid ext out front. FB: T87, 86-87 mph. FB plays 2-3 mph higher than his 86-87, as he features 2762 spin and the FB takes off up in the zone and its life keeps its plane and carry. T2762, 2627 average rpm. CB: 78-79 mph. Plays up like the FB with 2619 max spin. The pitch is tight and quick visually through the zone with plus shape and definition, with quality depth to miss bats. T2619, 2564 average rpm. CH: 77-81 mph. Power CH that needs to kill the spin a titch. Feel to land and bury at times. FB/CB is his bread and butter. T2209, 2100 average rpm.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: RHP One of the arms in the state, that's jumped in all areas and has put himself squarely on the map for this fall's West Coast Games.
Body: 6-4, 169-pounds. Tall and skinny with a XL frame to add size, weight and strength at maturity
Delivery: High kick to a compact tall delivery. Breaks over the rubber and shows quality timing to his CB and it shows with the eye test and data.
Arm Action: RH. Loose whippy quick arm with a fast accelerated arm through a HTQ slot with solid ext out front.
FB: T87, 86-87 mph. FB plays 2-3 mph higher than his 86-87, as he features 2762 spin and the FB takes off up in the zone and its life keeps its plane and carry. T2762, 2627 average rpm.
CB: 78-79 mph. Plays up like the FB with 2619 max spin. The pitch is tight and quick visually through the zone with plus shape and definition, with quality depth to miss bats. T2619, 2564 average rpm.
CH: 77-81 mph. Power CH that needs to kill the spin a titch. Feel to land and bury at times. FB/CB is his bread and butter. T2209, 2100 average rpm.