The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.48
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.74
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.85
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
71.17
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Dalton Fay, Mountain Ridge (UT), 2027 Positional Profile: 3B/RHP An athletic look and emerging arm strength at 87 with the FB, puts him in the crosshairs of the shortlist for the Future Games. At this point, this spring will be crucial to decide or have a glimpse into which way at the next level he goes as far as the bat or the arm as he projects for marked improvements at both spots. Body: 6-2, 181-pounds. A lean athletic body with strength and some twitch. Projectable 6-2 180 frame has considerable room for and extra 10-15 Lbs and the FB should jump 3-5 mph if he really gets after it in the gym Delivery: Med kick to delivery with hand break over the rubber and sits into his back knee for leverage and plane. Needs to firm up his front side and leg to have a strong base to power over and pole vault over the front side and should see his velo and control cone along for the ride. Arm Action: RH. Whippy HTQ slot with a loose wrist to finish off pitches. Arm works properly FB: T87, 85-87 mph. FB plays avg as he needs to keep his front side direct and closed off to the hitter to create deception T2347, 2277 average rpm. SL: 69-71 mph. Low velocity SL 69-71 with avg spin quality. Would like to see instead of slowing the arm somewhat and looking for break, but to accelerate the arm in FB mode and work on throwing more like a football release and getting the gyro spin or bullet like SL, which will increase the velo and spin will follow along for the ride. T2228, 2183 average rpm. CH: 78-79 mph. Shows some fade and minimal sink at the end as the CH over 2,000 and would like to see in the 1,600-1,800 range and the life and action at the end with killing the spin will come to fruition T2089, 2060 average rpm. ATH: 7.48 runner in the 60.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (LH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: 3B/RHP An athletic look and emerging arm strength at 87 with the FB, puts him in the crosshairs of the shortlist for the Future Games. At this point, this spring will be crucial to decide or have a glimpse into which way at the next level he goes as far as the bat or the arm as he projects for marked improvements at both spots.
Body: 6-2, 181-pounds. A lean athletic body with strength and some twitch. Projectable 6-2 180 frame has considerable room for and extra 10-15 Lbs and the FB should jump 3-5 mph if he really gets after it in the gym
Delivery: Med kick to delivery with hand break over the rubber and sits into his back knee for leverage and plane. Needs to firm up his front side and leg to have a strong base to power over and pole vault over the front side and should see his velo and control cone along for the ride.
Arm Action: RH. Whippy HTQ slot with a loose wrist to finish off pitches. Arm works properly
FB: T87, 85-87 mph. FB plays avg as he needs to keep his front side direct and closed off to the hitter to create deception T2347, 2277 average rpm.
SL: 69-71 mph. Low velocity SL 69-71 with avg spin quality. Would like to see instead of slowing the arm somewhat and looking for break, but to accelerate the arm in FB mode and work on throwing more like a football release and getting the gyro spin or bullet like SL, which will increase the velo and spin will follow along for the ride. T2228, 2183 average rpm.
CH: 78-79 mph. Shows some fade and minimal sink at the end as the CH over 2,000 and would like to see in the 1,600-1,800 range and the life and action at the end with killing the spin will come to fruition T2089, 2060 average rpm.
ATH: 7.48 runner in the 60.