A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.90
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.53
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
72.27
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
RHP Robert Miller (Vernon Hills, 2026) emerged as an uncommitted name to keep tabs on throughout the spring. He presents a strong and well-proportioned frame at 6-foot, 195-pounds. His arsenal was headlined by an 86-88 mph fastball that had life out of the hand, showing occasional run. His best off-speed pitch on the day was a 75-76 mph slider that played laterally with late bite. Miller also showed feel for a changeup at 73-75 mph with sink (avg. 3.7” IVB), located at the bottom of the zone for strikes (75%).
2/11/23
Positional Profile: SS/RHP Body: 5-9, 150-pounds. High waisted with a strong lower half. Hit: RHH. Tall, open setup, relaxed look. Leverage in swing, uphill through contact, on time, used the whole field. Power: 78 max exit velocity, averaged 75.4 mph. Arm: RH. INF - 75 mph. 3/4 slot, plays on the move and from multiple angles. Defense: Active feet, fluid footwork and actions, steady hands, secures into the body, Run: 4.53 runner in the 30-yard dash.
Delivery: Stretch only, high leg-kick into a coiled balance point, slight drop/drive lower-half, stride works in-line with the plate. Arm Action: RH. Long out of the glove into a high 3/4 slot. FB: T70, 68-70 mph. Heavy arm-side run at times. T1698, 1527 average rpm. CB: 60-60 mph. Gradual 11/5 shape, some depth. T1279, 1202 average rpm. CH: 63-63 mph. Comes out of the hand with fading action to the armside. T1173, 1084 average rpm.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: SS/RHP
Body: 5-9, 150-pounds. High waisted with a strong lower half.
Hit: RHH. Tall, open setup, relaxed look. Leverage in swing, uphill through contact, on time, used the whole field.
Power: 78 max exit velocity, averaged 75.4 mph.
Arm: RH. INF - 75 mph. 3/4 slot, plays on the move and from multiple angles.
Defense: Active feet, fluid footwork and actions, steady hands, secures into the body,
Run: 4.53 runner in the 30-yard dash.
Delivery: Stretch only, high leg-kick into a coiled balance point, slight drop/drive lower-half, stride works in-line with the plate.
Arm Action: RH. Long out of the glove into a high 3/4 slot.
FB: T70, 68-70 mph. Heavy arm-side run at times. T1698, 1527 average rpm.
CB: 60-60 mph. Gradual 11/5 shape, some depth. T1279, 1202 average rpm.
CH: 63-63 mph. Comes out of the hand with fading action to the armside. T1173, 1084 average rpm.