A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Arm Action: RH, high leg kick out of the stretch, hands break on time, over the top slot creating down hill carry, around the zone with all pitches, finishes over a stiff front leg
FB: T81, 79-81 mph. T2421, 2328 average rpm.
CB: 66-68 mph. T2294, 2230 average rpm.
CH: 73-74 mph. T1825, 1656 average rpm.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Positional Profile: RHP
Body: 6-1, 165-pounds.
Arm Action: RH, high leg kick out of the stretch, hands break on time, over the top slot creating down hill carry, around the zone with all pitches, finishes over a stiff front leg
FB: T81, 79-81 mph. T2421, 2328 average rpm.
CB: 66-68 mph. T2294, 2230 average rpm.
CH: 73-74 mph. T1825, 1656 average rpm.