The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.58
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.73
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
68.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: 3B/1B Body: 6-3, 185-pounds. Delivery: Starts square, small step and turn, high knee swing, lands clean Arm Action: RH. Long arm swing down/behind, T position, shoulders closed, 3/4 slot FB: T73, 72-73 mph. Some cut T1829, 1758 average rpm. SL: 60-62 mph. 12/6 break T1762, 1712 average rpm. CH: 65-67 mph. Some action T1066, 873 average rpm.
3/18/23
Positional Profile: 3B/1B Body: 6-3, 185-pounds. Hits: RHH. Slightly open stance, high hand set. Stride and load. Stiff hands. High finish. Middle approach, in/out barrel, consistent line drive contact Power: 86 max exit velocity, averaged 79 MPH. 266' max distance. Arm: RH. INF-75 mph. Defense: Short choppt steps, heavy feet. Start/stops to field. Average hands out front Run: 7.58 runner in the 60.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Body: 6-3, 185-pounds.
Delivery: Starts square, small step and turn, high knee swing, lands clean
Arm Action: RH. Long arm swing down/behind, T position, shoulders closed, 3/4 slot
FB: T73, 72-73 mph. Some cut T1829, 1758 average rpm.
SL: 60-62 mph. 12/6 break T1762, 1712 average rpm.
CH: 65-67 mph. Some action T1066, 873 average rpm.
Body: 6-3, 185-pounds.
Hits: RHH. Slightly open stance, high hand set. Stride and load. Stiff hands. High finish. Middle approach, in/out barrel, consistent line drive contact
Power: 86 max exit velocity, averaged 79 MPH. 266' max distance.
Arm: RH. INF-75 mph.
Defense: Short choppt steps, heavy feet. Start/stops to field. Average hands out front
Run: 7.58 runner in the 60.