The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.41
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.08 - 2.25
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.48
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.11 - 2.20
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
79.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Tanner Schultz, Lake Creek (TX), 2027 Positional Profile: C/RHP RHH/C/RHP Will add strength. Solid receiver, arm strength developing with nice release. Solid bat/power combo in future, flashes solid contact. RHP with solid delivery and arm action. Expect arm speed to continue to develop. FB shows life to arm side. CB has short action resembling SL action. Feel for change present. Around zone with stuff. Upside, will continue to improve. Body: 6-0, 178-pounds. Good build to add strength in future, project nice build. Hit: RHH. Lands in good position to hit. Shows some movement with back foot towards 3rd base. Work to develop linear movement forward with back foot increasing use of lower 1/2 in swing. Foot can go towards 3rd on away pitches for balance. Hits into firm front side with solid posture. Barrel/hands in good launch position. Some length to swing, work to take direct path to zone with hands/barrel. Front shoulder opens early pulling barrel out of zone, shortening swing will allow front shoulder to stay closed longer allowing for extension thru baseball. 67.1 mph bat speed with 14 G's of rotational acceleration. Power: 93 max exit velocity, averaged 81.4 mph. 308' max distance. Solid bat/power combo in future. Development opportunities present for adjustments. Like the raw components of approach and swing. Arm: RH. C-78 mph. Stands up throw, length to arm action, tailing action. Work to stay behind ball for carry, shorten arm circle. Will be fine with adjustments. Defense: 2.08-2.25 pop times. Hands solid receiving. Stands to throw, stay low. Solid glove to hand exchange. Pens…handled framing fine. Developing behind plate, needs added strength. ATH: 7.41 runner in the 60. Runs hard, solid start. Will improve with added strength.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: C/RHP RHH/C/RHP Will add strength. Solid receiver, arm strength developing with nice release. Solid bat/power combo in future, flashes solid contact. RHP with solid delivery and arm action. Expect arm speed to continue to develop. FB shows life to arm side. CB has short action resembling SL action. Feel for change present. Around zone with stuff. Upside, will continue to improve.
Body: 6-0, 178-pounds. Good build to add strength in future, project nice build.
Hit: RHH. Lands in good position to hit. Shows some movement with back foot towards 3rd base. Work to develop linear movement forward with back foot increasing use of lower 1/2 in swing. Foot can go towards 3rd on away pitches for balance. Hits into firm front side with solid posture. Barrel/hands in good launch position. Some length to swing, work to take direct path to zone with hands/barrel. Front shoulder opens early pulling barrel out of zone, shortening swing will allow front shoulder to stay closed longer allowing for extension thru baseball. 67.1 mph bat speed with 14 G's of rotational acceleration.
Power: 93 max exit velocity, averaged 81.4 mph. 308' max distance. Solid bat/power combo in future. Development opportunities present for adjustments. Like the raw components of approach and swing.
Arm: RH. C-78 mph. Stands up throw, length to arm action, tailing action. Work to stay behind ball for carry, shorten arm circle. Will be fine with adjustments.
Defense: 2.08-2.25 pop times. Hands solid receiving. Stands to throw, stay low. Solid glove to hand exchange. Pens…handled framing fine. Developing behind plate, needs added strength.
ATH: 7.41 runner in the 60. Runs hard, solid start. Will improve with added strength.